Dragonlance - Age of Might
Creation of the World
Astinus of Palanthus, the renowned historian, spent many years collecting legends
and stories concerning the early history of the world of Krynn, from which he created his famous scroll set, The Iconochronos.
The Creation of the World
Before the beginning there was Chaos.
Then the Gods appeared from Beyond, bringing Good, Evil, and Neutrality into
Reorx, the Forging God, struck his hammer amidst the Chaos. Chaos slowed and the sparks from his hammer became the stars. The Gods then created the spirits of all the races who would eventually people the new worlds born in the Great Forging. These spirits were the Children of the Gods.
The Gods began to quarrel over these spirits. The Gods of Good wanted to nurture the spirits in the paths of righteousness and share with them dominion over the universe. The Gods of Evil sought to make the spirits their slaves, to do their every bidding. The Gods of Neutrality sought a balance: to give the spirits freedom to choose for themselves whether they would serve Good or Evil.
And so the All-Saints War raged among the heavens. The Good and Neutral Gods combined forces to keep Evil from a final victory.
Then spoke the HighGod from Beyond, who decreed the Balance of the World. The Gods of Good, Evil, and Neutrality would each be allowed to bestow one gift upon the spirits.
The Gods of Good gave the spirits life and physical form. Thus, the spirits gained control over the material world and became more like the Gods themselves. The Gods of Good hoped the spirits would bring peace and order to the worlds, and lead them along the path to righteousness.
The Gods of Evil decreed that these physical beings would hunger and thirst, and have to work to satisfy their needs. The Gods of Evil hoped that through hunger and suffering they could subjugate the races.
The Gods of Neutrality gave the spirits the gift of free will, to choose freely between Good and Evil. Thus did they preserve the Balance of the World.
And so the Gods created the world of Krynn as a dwelling place for the spirits. The
HighGod decreed that each could choose his or her own way through life. Then would come death, the passage from Krynn to the next state of existence.
The Races of the World
Many races were created from the spirits. First were the elves, most favored by the Gods of Good. Elves are the Shapers of the world, who possess good magic to bend nature to their will. They have the longest lifespan of all the spiritsalthough they change the world, they themselves change very little.
The human race are most favored by the Gods of Neutrality, although the souls of men are coveted both by the Gods of Good and Evil. Men can choose most freely between good and evil. Their shorter time in the world is spent in striving for power and knowledge. They are quick to think and to actoften without considering the consequences. Thus men give the world motion.
The race of ogres are most favored by the Gods of Evil. In the beginning, the ogres were the most beautiful of the races, but they could think only of their hungers. They were easily enslaved by their needs, and their beauty vanished as their hungers devoured them. The ogres are selfish and cruel; they delight in inflicting pain and suffering upon the weak.
The HighGod created the fourth class of beings: the animals. He created them with a balance of Good, Evil, and Neutrality, and they were born of the world itself. Dragons are the lords of the animal kingdom. As with all other beings, they are free to choose among the alignments of the gods.
The Age of Dreams
The Age of Dreams was the first age of the world of Krynn. It is shadowed in myth and song, and little is known of the earliest days of the world.
This Age began when the world was cre- ated, and ended when recorded history started, about two millennia ago. The most comprehensive record of those days is con-
tained in the Lifescroll of Song compiled by the bard Quevalin Soth.
In those days was founded the first elfrealm, Silvanesti, and construction of Kal- thax, the great kingdom of the dwarves, was begun.
The dragons of evil were the dark force in those days, making war upon the other races to enslave them. Many and horrible were the wars of those centuries, but always the dragons were beaten back.
Tragedy struck the other races as well. The great Kin-Slayer War between elves and humans lasted for fifty years until a peace could be negotiated. The Swordsheath Scroll ended the Kin-Slayer War, but many elves left Silvanesti to seek new homes. They traveled west, and founded the nation of Qualinesti.
The human empire of Ergoth was the greatest kingdom of that age. Founded in ideals of peace and justice, it became corrupt and oppressive. Vinas Solamnas, head of the imperial guard, led an army to the east to quash a rebellion, but found that the rebel- lion was justified. He was converted to the side of the rebels, and commanded the army that won freedom for the eastern states of Ergoth. He created the Order of the Knights of Solamnia to protect the freedom of the people.
Ergoth was divided into independent states, and the nations of Istar, Solamnia, and Goodlund were born.
The Knights of Solamnia ruled justly for many centuries, and peace settled over the land.
Then came the Third Dragonwar, the most terrible challenge to the balance of the world. It lasted nearly three hundred years.
Huma Dragonbane, a Knight of Solamnia, studied with a holy man and prayed to the Gods for aid. His quest for aid took him to many lands. In his travels, he met a silver dragon in human form, who fell in love with him. The silver dragon gave Huma the secret of the Dragonlance. Paladine, the greatest of all the Gods, came down to Krynn in mortal form to aid Huma. Huma drove the dragons from Krynn, and battled Takhisis, Queen of Darkness with the aid of the dragonlance. He drove the dragons from the world and cast them into darkness.
Thus ended the Third Dragonwar, and with the banishment of the dragons, the Age of Dreams came to an end.
The Age of Might
The Age of Might is the name given to the current Age of Krynn. This is believed to be a true golden age. It has lasted for nearly five centuries and there is no evidence of a transition or change to another Age on the horizon. This is a time of power, glory, peace, and achievement.
Following the banishment of the dragons, the ogres, now without their powerful allies, overestimated their own strength and attacked the dwarves of Kal-thax. The Ogre Wars lasted nearly a hundred years, and ended with the total defeat of the ogres and their enslavement by the other races of Krynn. Although bands of renegade ogres lurked in the mountains and occasionally attacked set- tlements, the ogres as a nation were com- pletely dead.
Ergoth, weakened by its fragmentation into independent states, declined as a major power. The nation of Istar took its place as the dominant political power on the continent of Ansalon.
The Dragons of Krynn
Dragons have not appeared in the world of Krynn for over a thousand years, not since the end of the Age of Dreams. Indeed, most peo- ple of Krynn, except for scholars and wizards, believe that dragons are but childrens tales.
The origin of dragons seems to stretch back to the forging of the world itself. Dragons came into being not from the stars, as did men and elves, but from the very essence of the world itself. Thus the dragons are the life force of Krynn become flesh.
Dragons allied themselves with the forces of good, evil and neutrality, as did all other races according to their natures.
Three Dragonwars were fought during the Age of Dreams. In the final Dragonwar, a young knight of Solamnia named Huma was given the secret of the dragonlance. Flying a silver dragon, he battled the dragons in the skies. When the battle was over, the evil dragons had been defeated. To preserve the balance, the dragons of good and neutrality departed the world.